
My name is Jacob Delaney. I am a UK-based Games Developer focused on the technical and creative aspects of game design, with core expertise in gameplay programming and mechanics development. Possessing a robust, versatile skillset that spans 3D modeling and narrative construction, I am adept at managing the full project lifecycle, ensuring the delivery of engaging player experiences from concept to completion.
CURRENT PROJECTS
01
Fantasy RPG

TIDES OF VALLAH
DEVELOPER
Tides of Vallah is a fantasy RPG where the player starts as a prisoner deep inside of Verdelledev Dungeon, that immediately places them at the center of a brewing civil war. The player's defining choice is to ally with either the Draekin, an ancient, tribal race of lizard people fighting to reclaim their seized lands, or the Irongarde, the highly disciplined military force fighting for the established government. This critical faction choice dictates the player's accessible skills, class specializations, and the entire trajectory of the main quest, transforming the initial escape from the dungeon into a pivotal military or revolutionary role that ultimately determines the fate of the realm. With classic RPG mechanics such as combat, crafting, bartering, stealing, looting and deep customization choices.
02
Fantasy RPG

SUDSCAPE
DEVELOPER
Sudcape is a point and click fantasy RPG that captures the classic, grind-focused spirit of an older generation of online worlds, utilizing a low-poly, point-and-click environment and a classless combat system. Progression is driven entirely by player effort across a vast number of diverse skills, ranging from combat disciplines like Magic and Ranged, to resource gathering (Mining, Fishing, Woodcutting), and complex artisan skills like Fletching and Crafting, with every level feeling like a significant, hard-earned achievement.
03
Music Based Platformer

DESIDIRIUM
DEVELOPER
This rhythm-based platformer seamlessly integrates musical tempo with dynamic obstacle navigation, requiring precise player movement across illuminated, shifting platforms. The core gameplay loop builds tension and excitement through a mechanical synchronization with the selected song: major drops trigger platform destruction and a significant increase in speed, intensifying the challenge and creating a sense of hype. This escalating difficulty is mirrored by a progressive degradation of the sensory experience, as the visuals become increasingly blurry and the accompanying audio grows more distorted, immersing the player in a surreal, almost liminal dream-like state by the song's conclusion.








